Initializes a life-like cellular automata
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| options | object | optional Options to pass for initialization 
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Classes
Methods
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    live (generations)state generator
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    Takes the game forward by n generations. If still life is reached globally, it stops living more generations. Name Type Default Description generationsnumber Infinity Number of generations to live 
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    Helper method to print the game on every generation Name Type Description playIterableIterator Return value of livemethodoptionsobject optional Name Type Default Description alive* ⬛️ Symbol to represent alive cells dead* ⬜️ Symbol to represent dead cells timePerGenerationnumber 1 Time in seconds before next generation is rendered 
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    Resets the game to initial state 
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    skip (generations)state
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    Skips n generations ahead Name Type Description generationsnumber Generations to skip Returns:Type Description state The state after skipping